Server
Advanced Configuration
Server Reduction System
As the number of players grows on the server the bandwidth requirements quickly grow. The SRS system attempts to reduce the network load and improve performance by slowing down how often it needs to send motion data to players based on distance.
The equation that governs how much longer the server takes to send Motion Data to users based on distance looks like:
int adjustedInterval = (int)(Configuration.BSRSMillisecondDefaultInterval * (Configuration.BSRBaseMultiplier + (activeDistance * Configuration.BSRSIncreaseRate)));The rest of this section will be published later.
Client Reduction System
This section will be published later.