Server
Terminology
Key Terms
Local Player
The local avatar data that represents you (the user or client).
Remote Player
Represents other players whose data is sent to you by the server.
Basis Client
The application you are writing that will communicate with the server.
Motion Data
The data that represents the player bone positions as well as position and rotation in the world.
Stored in network serializable format in LASM data structure.
LASM
Stands for Local Avatar Sync Message, the data structure that contains compressed data
for a player's muscles, position and rotation that is sent over the network.