World

Setup

Set up the Unity Editor

  • As per the Getting Started section for installing the latest supported Unity editor version and acquiring the Basis framework.
  • Open Unity Hub and add an existing project. Choose the Basis folder inside the folder you extracted or cloned, for example Basis-developer/Basis.
    • This is the folder that contains Assets, Packages and ProjectSettings. The top-level folder you downloaded is the whole repository and Unity Hub will not recognise it as a project. See Opening the project in Unity Hub.
  • Once the Unity Project has loaded, you can now load your World files:
  • Either,
    • Find Assets in the Project hierarchy, inside Assets right-click any empty space and select Show in Explorer.
    • Copy in your World files [Mesh/Materials/Textures, etc.].
  • or
    • Import a .unity package containing your files, from the Assets menu, Import Package > Custom Package.
  • Bring back the Unity window and allow the import process to finish.

If you place your content within a new directory "Assets > _UserContent" the default .gitignore file with the project will hide changes in git on this folder.

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