Prop

Interactable

How to Create a Network Synced Prop

Props can be network synced and generated at runtime. Below is example of how to load a network synced Pickup Interactable cube:

  • Add a cube object in the scene hierarchy.

Inspector Window at Cube

  • Add a Basis Pickup Interactable component. This allows a local player to pick up and move the cube.

Inspector Window at Basis Pickup Interactable component

  • Add a Basis Object Sync Networking component. This allows the cube to be synced for all players.

Inspector Window at Basic Object Sync Networking component

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