Prop
Interactable
How to Create a Network Synced Prop
Props can be network synced and generated at runtime. Below is example of how to load a network synced Pickup Interactable cube:
- Add a cube object in the scene hierarchy.

- Add a Basis Pickup Interactable component. This allows a local player to pick up and move the cube.

- Add a Basis Object Sync Networking component. This allows the cube to be synced for all players.

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