Avatar
Building
Avoid Duplicate GameObjects
- Ensure that there are NO duplicate named GameObjects within the hierarchy of your avatar, including the armature, as this will cause your avatar to fail to load after building the AssetBundle.
Build the AssetBundle
- At the bottom of the Basis Avatar component on your Avatar, check that the appropriate build targets for your content are enabled (Windows, Linux, Android etc)
- Press the 'Create Avatar Bee File' button and wait for this process to complete.

- The results will be opened in a new window automatically as shown below.

Basis uses the .BEE file extension, which contains your compiled asset and meta data, in order to simplify user generated content.
The .BEE file, along with a randomly generated password to access it, is created under your Unity Project path /AssetBundles/ directory and is hidden from Unity by default.
Locally Test the Avatar
Testing the .BEE file locally is not yet supported and will be implemented in the near future, please proceed to Uploading Your Avatar.