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Jiggle Physics

Jiggle Physics allows you to add dynamic movement to parts of your avatar, such as hair, clothing, or accessories, enhancing realism and immersion.

To add Jiggle Physics

For each jiggle root:

  • Add a new component Jiggle Rig, which can be placed in a separate gameObject, but it must under the hierarchy of your Avatar root.
  • In the Jiggle Rig component, ensure to set a Root Transform, which is a bone in the avatar armature.
  • If you have a parent bone (for multiple chains of child bones that you wish to apply the same effect to) you can enable Motionless Root to only affect the child bones and not the root itself. (Optional)
  • Adjust Settings to your liking (activate Advanced to view all settings).

Collision Interaction

  • Activate Advanced to view all settings.
  • Enable Collision and adjust Collision Radius to fit the object.