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Jiggle Physics
Jiggle Physics allows you to add dynamic movement to parts of your avatar, such as hair, clothing, or accessories, enhancing realism and immersion.
To add Jiggle Physics
For each jiggle root:
- Add a new component
Jiggle Rig, which can be placed in a separate gameObject, but it must under the hierarchy of your Avatar root. - In the Jiggle Rig component, ensure to set a
Root Transform, which is a bone in the avatar armature. - If you have a parent bone (for multiple chains of child bones that you wish to apply the same effect to) you can enable
Motionless Rootto only affect the child bones and not the root itself. (Optional) - Adjust
Settingsto your liking (activateAdvancedto view all settings).
Collision Interaction
- Activate
Advancedto view all settings. - Enable
Collisionand adjustCollision Radiusto fit the object.