World
Setup
Set up the Unity Editor
- As per the Getting Started section for installing the latest supported Unity editor version and acquiring the Basis framework.
- Open Unity Hub and add an existing project, choose the extracted/cloned Basis project folder.
- Once the Unity Project has loaded, you can now load your World files:
- Either,
- Find
Assetsin the Project hierarchy, insideAssetsright-click any empty space and selectShow in Explorer. - Copy in your World files [Mesh/Materials/Textures, etc.].
- Find
- or
- Import a .unity package containing your files, from the Assets menu,
Import Package > Custom Package.
- Import a .unity package containing your files, from the Assets menu,
- Bring back the Unity window and allow the import process to finish.
If you place your content within a new directory "Assets > _UserContent" the default .gitignore file with the project will hide changes in git on this folder.