World
Testing
Test the Scene
Select the BasisFramework .prefab asset in the Project files, Do not instantiate this prefab into the current Scene! The Basis SDK does this automatically!
- Once the AssetBundle has been created, you can load this via the
BasisFrameworkprefab found atPackages > Basis SDK > Prefabs > Boot.

- You can place the location of the new AssetBundle under the
Remote BEE File Locationfield, along with theUnlock Passwordprovided in thedontuploadmepassword.txtfile generated in the/AssetBundles/directory, then enableUse Scene Provided Here.

- Load the
Initializationscene fromPackages > Basis SDK > Scenes, and then hit Play.

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Enter a Username and press "Connect", localhost may be used if a Server has been started on the local machine.
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You should then load in at the spawn location of your world or the connecting Server.