World
Canvas UI
How to Add a Canvas
- Add a canvas to the scene hierarchy and give it a suitable name.

Note: If you are making a World Space canvas, an X,Y,Z a scale of 0.001 is usually a good starting value.
- Remove the Graphic Raycaster component if it is present. Basis provides its own graphics raycaster.

- Add a Basis Graphics UI Ray Caster component and attach your canvas object to its Canvas field in the inspector.

- Change the canvas layer to OverlayUI.

Ensure that there are no EventSystem objects in your scene, otherwise any UI items added to your canvas will not be able to be interacted with.
Below is an example image of a canvas containing a panel, toggle, button, dropdown, slider and input field.

Note: When looking at a UI item, your raycast pointer or cursor turns into a blue circle.